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Why consider working with me? 

• As part of an audition, I offer a custom demo track/reel before your team decides whether I am a good fit for the project;
• Wide spectrum of musical genres, neatly categorized them into separate playlists on this website;
• 3+ years of experience composing for video games, most notably worked on music for The Case of the Golden Idol and Space Wreck;
• Got nominated twice: WSA Game Music Award (World Turtles) and Best Audio Design (Space Wreck) at Latvian Game Awards;
• Available for a call, very passionate about both games & music and excited to create a unique soundscape for each project;
• Based in London, UK.



Contact me via email or schedule a chat.

Dark Soundtrack for Games

Light Soundtrack for Games

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Video Game Projects

MOBILE GAME Projects

Other Projects

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about.

About:

I come from a small of town of Ozerne, born in Zhytomyr, Ukraine in 1996. Starting out as a classical guitarist (circa 2008) I got into composing in 2013. Working in Kyiv's professional music studio "Tatamusic", I have gained a lot of experience and knowledge throughout the next 2 years, learning music production from industry professionals that composed for such notable TV shows as "Ukraine's Got Talent", "The Voice", as well as other artists from Ukraine.

 

Prior to working at the music studio, I have completed 4 years of music school as a classical guitarist.

In 2015, after moving to New York City, I slowly started to develop my own brand making my first soundtrack music for video games that same year.

Throughout 2015-2019 I composed my first Sci Fi Soundtrack, wrote my debut Dark Orchestral Score, recomposed music for Legacy of Kain & Myst Series, as well as started learning more about Electronic & Rock Music Production, subsequently releasing my first personal projects "Life Infused Music" and "Spring Thoughts & Amelioration EPs".

 

But it wasn't until 2019, when I moved back to Ukraine, that I started to work as a full-time composer. 

 

In these past few years, I have composed music for over 20 different projects, many of which included indie video games, visual novels as well as short films.  

Versatile, intuitive and easy to work with, I sincerely hope to bring a new perspective on how the music in any form of media could sound like.

I grew up listening to legendary composers that made music for games like:

- Warcraft Series (Derek Duke, Glenn Stafford & Tracy W. Bush),

- Diablo (Matthew Uelmen),

- Legacy of Kain Series (Kurt Harland, Steve Henifin, Jim Hedges),

- Myst Series (Robyn Miller),
- Prince of Persia Series (Stuart Chatwood, Inon Zur)

- Gothic Series (Kai Rosenkranz),

- Tomb Raider Series (Nathan McCree, Troels Brun Folmann and others),

- Harry Potter & Elder Scrolls Series (Jeremy Soule),

- Heroes of Might & Magic Series (Paul Romero),

- Deus Ex (Alexander Brandon),

- Need for Speed & Tony Hawk Series (both featuring multiple incredible artists)

- Gun (Christopher Lennertz)

- Assassin's Creed Series (Jesper Kyd, Lorne Balfe),

- Silent Hill Series (Akira Yamaoka)

- The Last Guardian (Takeshi Furukawa)

- Rome: Total War (Jeff van Dyck)

And so much more... All of these gaming & soundtrack experiences make my own production unique, as it combines elements from all of the different genres and soundtracks. I am a gamer myself and played many of these games as a kid. I love to create catchy, and memorable tracks that are unusual, with interesting melodies, and a very immersive atmosphere.

Some of the genres I work in are Dark Soundtrack (Horror, Suspense, Nordic, Ambient, Tribal), Electronic (House, Sci Fi, Synthwave, Drum'n'Bass, Techno) Rock (Indie, Hard Rock, Metal, Alternative) and Orchestral Music (Classical, Neo-Classicism, Action, Cinematic). Check out my introduction video to learn more!

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